// C4D-StringResource
// Identifier	Text

STRINGTABLE
{
   ARNOLD_RENDERER               "Arnold \u6E32\u67D3\u5668";
   ARNOLD_MATERIAL               "Arnold \u6750\u8D28";
   ARNOLD_SHADER                 "Arnold \u7740\u8272\u5668";
   ARNOLD_PARAM_DATATYPE         "Arnold \u53C2\u6570\u6570\u636E\u7C7B\u578B";
   ARNOLD_PARAM_RESOURCETYPE     "Arnold \u53C2\u6570\u8D44\u6E90\u7C7B\u578B";
   ARNOLD_SETUP_AOVS             "Arnold \u8BBE\u7F6E AOVs";
   ARNOLD_CAMERA                 "Arnold \u6444\u50CF\u673A";
   ARNOLD_SHAPE                  "Arnold \u5F62\u72B6";
   ASS_EXPORT                    "\u8F93\u51FA .ass";
   ARNOLD_ADD_CUSTOM_AOV         "Arnold \u6DFB\u52A0\u81EA\u5B9A\u4E49 AOV";
   ARNOLD_SCENE_HOOK             "Arnold \u573A\u666F\u6302\u94A9";
   ARNOLD_SHADER_GV              "Arnold \u7740\u8272\u5668";
   ARNOLD_C4D_SHADER_GV          "C4D \u7740\u8272\u5668";
   ARNOLD_SHADER_NETWORK         "Arnold \u7740\u8272\u5668\u7F51\u7EDC";
   ARNOLD_ABOUT_DIALOG           "\u5173\u4E8E";
   ARNOLD_SHADER_NETWORK_EDITOR  "Arnold \u7740\u8272\u5668\u7F51\u7EDC\u7F16\u8F91\u5668";
   ARNOLD_LICENSING_DIALOG       "\u8BB8\u53EF";
   ARNOLD_ASS_EXPORT_COMMAND     "ASS \u8F93\u51FA";

   // plugin menu
   ARNOLD_LIGHT                  "#$01Arnold \u706F\u5149";
   ARNOLD_SKY                    "#$02Arnold \u5929\u7A7A";
   ARNOLD_PROCEDURAL             "#$03Arnold \u7A0B\u5E8F";
   ARNOLD_VOLUME                 "#$04Arnold \u4F53\u79EF";
   ARNOLD_DRIVER                 "#$05Arnold \u9A71\u52A8";
   ARNOLD_AOV                    "#$06Arnold AOV";
   ARNOLD_TP                     "#$07Arnold TP \u7FA4\u7EC4";
   ARNOLD_IPR_WINDOW             "#$08IPR \u7A97\u53E3";
   ARNOLD_EXPORT_DIALOG          "#$09ASS \u8F93\u51FA";
   ARNOLD_TX_MANAGER             "#$10\u7EB9\u7406\u7BA1\u7406";
   ARNOLD_FLUSH_CACHES_COMMAND   "#$11\u5237\u65B0\u7F13\u5B58";
   ARNOLD_HELP_COMMAND           "#$12\u5E2E\u52A9";

   // tags
   ARNOLD_TAG                    "#$01Arnold \u53C2\u6570";
   ARNOLD_MESH_LIGHT_TAG         "#$02Arnold \u7F51\u683C\u706F";
   ARNOLD_SKY_TAG                "#$03Arnold \u5929\u7A7A";
   ARNOLD_OBJECTMASK_TAG         "#$04Arnold \u5BF9\u8C61\u8499\u7248";
}

