STRINGTABLE ARNOLD_SHADER
{
	ArnoldShader   		    "Arnold \u7740\u8272\u5668";

   C4DAI_SHADER_GRP              "\u7740\u8272\u5668";
   C4DAI_SHADER_USE_MATERIAL     "\u4F7F\u7528Arnold\u7740\u8272\u5668";
   C4DAI_SHADER_MATERIAL         "\u6750\u8D28";
}
